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TOG
2012
222views Communications» more  TOG 2012»
13 years 9 months ago
Plastic trees: interactive self-adapting botanical tree models
We present a dynamic tree modeling and representation technique that allows complex tree models to interact with their environment. Our method uses changes in the light distributi...
Sören Pirk, Ondrej Stava, Julian Kratt, Miche...
TOG
2012
206views Communications» more  TOG 2012»
13 years 9 months ago
Beady: interactive beadwork design and construction
We introduce the interactive system “Beady” to assist the design and construction of customized 3D beadwork. The user first creates a polygonal mesh model called the design m...
Yuki Igarashi, Takeo Igarashi, Jun Mitani
TOG
2012
246views Communications» more  TOG 2012»
13 years 9 months ago
Continuous penalty forces
We present a simple algorithm to compute continuous penalty forces to determine collision response between rigid and deformable models bounded by triangle meshes. Our algorithm co...
Min Tang, Dinesh Manocha, Miguel A. Otaduy, Ruofen...
TOG
2012
193views Communications» more  TOG 2012»
13 years 9 months ago
Schelling points on 3D surface meshes
This paper investigates “Schelling points” on 3D meshes, feature points selected by people in a pure coordination game due to their salience. To collect data for this investig...
Xiaobai Chen, Abulhair Saparov, Bill Pang, Thomas ...
PAMI
2012
13 years 9 months ago
Holistic Context Models for Visual Recognition
— A novel framework to context modeling, based on the probability of co-occurrence of objects and scenes is proposed. The modeling is quite simple, and builds upon the availabili...
Nikhil Rasiwasia, Nuno Vasconcelos
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