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CG
2008
Springer
15 years 6 months ago
Barycentric coordinates computation in homogeneous coordinates
Homogeneous coordinates are often used in computer graphics and computer vision applications especially for the representation of geometric transformations. The homogeneous coordi...
Václav Skala
CGF
2008
100views more  CGF 2008»
15 years 6 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
CGF
2008
101views more  CGF 2008»
15 years 6 months ago
Stereo Light Probe
In this paper we present a practical, simple and robust method to acquire the spatially-varying illumination of a real-world scene. The basic idea of the proposed method is to acq...
Massimiliano Corsini, Marco Callieri, Paolo Cignon...
CONCURRENCY
2010
104views more  CONCURRENCY 2010»
15 years 6 months ago
Performance analysis of an experimental wireless relay sensor network
Communication through relay channels in wireless sensor networks can create diversity and consequently improve robustness of data transmission for ubiquitous computing and network...
Gu-Chun Zhang, Xiao-Hong Peng, Xuan-Ye Gu
CGF
2008
111views more  CGF 2008»
15 years 6 months ago
An Analysis of the In-Out BRDF Factorization for View-Dependent Relighting
Interactive rendering with dynamic natural lighting and changing view is a long-standing goal in computer graphics. Recently, precomputation-based methods for all-frequency religh...
Dhruv Mahajan, Yu-Ting Tseng, Ravi Ramamoorthi
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