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WSCG
2004
209views more  WSCG 2004»
15 years 8 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
159
Voted
RA
2003
107views Robotics» more  RA 2003»
15 years 8 months ago
Non-commensurate Manipulator Jacobian
: The Jacobian matrix of a robot manipulator is central to the analysis, kinematics, dynamics, and control of robot manipulators. In many instances, the Jacobian and its inverse or...
Eric M. Schwartz, Rachid Manseur, Keith L. Doty
AAAI
1998
15 years 8 months ago
Highest Utility First Search Across Multiple Levels of Stochastic Design
Manydesign problems are solved using multiple levels of abstraction, wherea design at one level has combinatorially manychildren at the next level. A stochastic optimization metho...
Louis I. Steinberg, J. Storrs Hall, Brian D. Davis...
186
Voted
AAAI
2000
15 years 8 months ago
An Expert System for Recognition of Facial Actions and their Intensity
The Facial Action Coding System (FACS) is an objective method for quantifying facial movement in terms of 44 component actions, i.e. Action Units (AUs). This system is widely used...
Maja Pantic, Léon J. M. Rothkrantz
SGP
2003
15 years 8 months ago
Explicit Surface Remeshing
We present a new remeshing scheme based on the idea of improving mesh quality by a series of local modifications of the mesh geometry and connectivity. Our contribution to the fa...
Vitaly Surazhsky, Craig Gotsman
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