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VIIP
2001
15 years 8 months ago
Collision Handling and Shadow Casting in Virtual-Prismaker
Abstract. Our research team is developing a computer construction game called VirtualPrismaker based on the physical game Prismakertm . We have had to deal with all typical and ess...
Víctor López-Jaquero, Antonio Fern&a...
VMV
2001
161views Visualization» more  VMV 2001»
15 years 8 months ago
Viewpoint Selection using Viewpoint Entropy
Computation of good viewpoints is important in several fields: computational geometry, visual servoing, robot motion, graph drawing, etc. In addition, selection of good views is r...
Pere-Pau Vázquez, Miquel Feixas, Mateu Sber...
VISSYM
2004
15 years 8 months ago
Superquadric tensor glyphs
Tensor field visualization is a challenging task due in part to the multi-variate nature of individual tensor samples. Glyphs convey tensor variables by mapping the tensor eigenve...
Gordon L. Kindlmann
ISCAPDCS
2003
15 years 8 months ago
GRESS - a Grid Replica Selection Service
Grid technologies and infrastructures facilitate distributed resource sharing and coordination in dynamic, heterogeneous, multi-institutional environments. A replica catalog is a ...
Yong Zhao, Yu Hu
MASCOTS
2003
15 years 8 months ago
A Packet-Level Simulation Study of Optimal Web Proxy Cache Placement
The Web proxy cache placement problem is often formulated as a classical optimization problem: place N proxies within an internetwork so as to minimize the average user response t...
Gwen Houtzager, Carey L. Williamson
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