This paper describes an authoring language for specifying communicative behavior and interaction of agents in virtual worlds. We focus on the popular three-dimensional (3D) multi-...
Sebastian Ullrich, Helmut Prendinger, Mitsuru Ishi...
Abstract. We study through simulation the performance of two MANET routing algorithms in a realistic urban environment. The two algorithms, AODV and AntHocNet, are representative o...
Gianni Di Caro, Frederick Ducatelle, Luca Maria Ga...
This paper describes a proposal to build an intelligent feedback selection system for Virtual Reality-based training simulators. The system is aimed at generating multimodal feedb...
Maite Lopez-Garate, Alberto Lozano-Rodero, Luis M....
Processing a video stream to segment foreground objects from the background is a critical first step in many computer vision applications. Background subtraction (BGS) is a common...
—Server consolidation based on virtualization is a key ingredient for improving power efficiency and resource utilization in cloud computing infrastructures. However, to provide...
Gueyoung Jung, Matti A. Hiltunen, Kaustubh R. Josh...