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AIIDE
2007
15 years 9 months ago
Navigation Challenges in Massively Destructible Worlds
The creation of life-like believable characters is emerging as the central focus of next-generation game development and is viewed as critical to obtaining true mass-market appeal...
Paul Kruszewski
AIPS
2008
15 years 9 months ago
Planning for Modular Printers: Beyond Productivity
This paper reports our experience extending an on-line printer controller based on AI planning to handle two significant features of this commercially important domain: execution ...
Minh Binh Do, Wheeler Ruml, Rong Zhou
FLAIRS
2008
15 years 9 months ago
Using Genetic Programming to Increase Rule Quality
Rule extraction is a technique aimed at transforming highly accurate opaque models like neural networks into comprehensible models without losing accuracy. G-REX is a rule extract...
Rikard König, Ulf Johansson, Lars Niklasson
WSC
2007
15 years 9 months ago
Building composable bridges between the conceptual space and the implementation space
Often the process and effort in building interoperable Command and Control (C2) systems and simulations can be arduous. Invariably the difficulty is in understanding what is inten...
Paul Gustavson, Tram Chase
WSC
2008
15 years 9 months ago
Optimizing portfolio tail measures: Asymptotics and efficient simulation optimization
We consider a portfolio allocation problem where the objective function is a tail event such as probability of large portfolio losses. The dependence between assets is captured th...
Sandeep Juneja
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