This paper tackles the problem of accelerating The rest of this paper is organised as follows: section II motion estimation for video processing. A novel architecture details relat...
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Forward computation of dynamic slices is necessary to support interactive debugging and online analysis of long running programs. However, the overhead of existing forward computi...
We describe the design and implementation of FFE/x86 (File-Format Extractor for x86), an analysis tool that works on stripped executables (i.e., neither source code nor debugging ...
We obtain subquadratic algorithms for 3SUM on integers and rationals in several models. On a standard word RAM with w-bit words, we obtain a running time of O(n2 / max{ w lg2 w , ...