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ISCAS
2006
IEEE
108views Hardware» more  ISCAS 2006»
16 years 24 days ago
A low complexity hardware architecture for motion estimation
This paper tackles the problem of accelerating The rest of this paper is organised as follows: section II motion estimation for video processing. A novel architecture details relat...
Daniel Larkin, Vlenti. Muresan, Noel E. O'Connor
ISCAS
2006
IEEE
142views Hardware» more  ISCAS 2006»
16 years 24 days ago
An efficient texture cache for programmable vertex shaders
Vertex texturing is state-of-the-art functionality of vertex. Thus, traditional texture caches used in RE are not the 3D geometry processor. However, it aggravates the always appli...
Seunghyun Cho, Chang-Hyo Yu, Lee-Sup Kim
ISSRE
2006
IEEE
16 years 24 days ago
Memoized Forward Computation of Dynamic Slices
Forward computation of dynamic slices is necessary to support interactive debugging and online analysis of long running programs. However, the overhead of existing forward computi...
Wes Masri, Nagi Nahas, Andy Podgurski
WCRE
2006
IEEE
16 years 23 days ago
Extracting Output Formats from Executables
We describe the design and implementation of FFE/x86 (File-Format Extractor for x86), an analysis tool that works on stripped executables (i.e., neither source code nor debugging ...
Junghee Lim, Thomas W. Reps, Ben Liblit
WADS
2005
Springer
114views Algorithms» more  WADS 2005»
16 years 7 days ago
Subquadratic Algorithms for 3SUM
We obtain subquadratic algorithms for 3SUM on integers and rationals in several models. On a standard word RAM with w-bit words, we obtain a running time of O(n2 / max{ w lg2 w , ...
Ilya Baran, Erik D. Demaine, Mihai Patrascu