Sciweavers

3692 search results - page 631 / 739
» Active learning and its use in computer science
Sort
View
GECCO
2004
Springer
147views Optimization» more  GECCO 2004»
15 years 12 months ago
A Demonstration of Neural Programming Applied to Non-Markovian Problems
Genetic programming may be seen as a recent incarnation of a long-held goal in evolutionary computation: to develop actual computational devices through evolutionary search. Geneti...
Gabriel Catalin Balan, Sean Luke
ACMDIS
2008
ACM
15 years 8 months ago
TapGlance: designing a unified smartphone interface
The difference between using one mobile phone and another can feel like learning a new language based on our extensive experience designing mobile applications for spatial data na...
Daniel C. Robbins, Bongshin Lee, Roland Fernandez
SIGECOM
2010
ACM
183views ECommerce» more  SIGECOM 2010»
15 years 11 months ago
The unavailable candidate model: a decision-theoretic view of social choice
One of the fundamental problems in the theory of social choice is aggregating the rankings of a set of agents (or voters) into a consensus ranking. Rank aggregation has found appl...
Tyler Lu, Craig Boutilier
SIGIR
2012
ACM
13 years 9 months ago
TFMAP: optimizing MAP for top-n context-aware recommendation
In this paper, we tackle the problem of top-N context-aware recommendation for implicit feedback scenarios. We frame this challenge as a ranking problem in collaborative filterin...
Yue Shi, Alexandros Karatzoglou, Linas Baltrunas, ...
CHI
2009
ACM
16 years 7 months ago
Multi-point touch input method for Korean text entry
Multi-touch interfaces are becoming popular as a new input means for the various applications. In this paper, we suggest a new Korean text entry method using a multi-touch interfa...
Heesook Shin, Woohun Lee, Geehyuk Lee, Ilyeon Cho