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CSCL
2010
15 years 1 months ago
Using activity theory to understand intergenerational play: The case of Family Quest
We implemented a five-week family program called Family Quest where parents and children ages 9 to 13 played Quest Atlantis, a multiuser 3D educational computer game, at a local af...
Sinem Siyahhan, Sasha A. Barab, Michael P. Downton
GI
2004
Springer
15 years 11 months ago
Vision as an Exercise in Organic Computing
Abstract: The vision process is very complex and requires for its realization in artificial systems a fundamentally new technology for systems generation. This must be based on pr...
Christoph von der Malsburg
ECCV
2006
Springer
16 years 8 months ago
Globally Optimal Active Contours, Sequential Monte Carlo and On-Line Learning for Vessel Segmentation
In this paper we propose a Particle Filter-based propagation approach for the segmentation of vascular structures in 3D volumes. Because of pathologies and inhomogeneities, many de...
Charles Florin, Nikos Paragios, James Williams
SIGCSE
2006
ACM
146views Education» more  SIGCSE 2006»
16 years 8 days ago
Introductory game creation: no programming required
Many incoming college freshmen have accumulated a significant number of hours of experience playing computer games. Extending that experience to actual game creation activities ca...
A. T. Chamillard
ICCS
2007
Springer
16 years 14 days ago
Active Learning with Support Vector Machines for Tornado Prediction
In this paper, active learning with support vector machines (SVMs) is applied to the problem of tornado prediction. This method is used to predict which storm-scale circulations yi...
Theodore B. Trafalis, Indra Adrianto, Michael B. R...