Sciweavers

3692 search results - page 500 / 739
» Active learning and its use in computer science
Sort
View
PERSUASIVE
2010
Springer
15 years 5 months ago
Animate Objects: How Physical Motion Encourages Public Interaction
The primary challenge for information terminals, kiosks, and incidental use systems of all sorts, is that of getting the “first click” from busy passersby. This paper presents ...
Wendy Ju, David Sirkin
FGR
2011
IEEE
238views Biometrics» more  FGR 2011»
14 years 10 months ago
The first facial expression recognition and analysis challenge
— Automatic Facial Expression Recognition and Analysis, in particular FACS Action Unit (AU) detection and discrete emotion detection, has been an active topic in computer science...
Michel François Valstar, Bihan Jiang, Marc ...
SDM
2009
SIAM
125views Data Mining» more  SDM 2009»
16 years 3 months ago
Providing Privacy through Plausibly Deniable Search.
Query-based web search is an integral part of many people’s daily activities. Most do not realize that their search history can be used to identify them (and their interests). I...
Chris Clifton, Mummoorthy Murugesan
ECOOP
2011
Springer
14 years 6 months ago
An Empirical Study of Object Protocols in the Wild
Abstract. An active area of research in computer science is the prevention of violations of object protocols, i.e., restrictions on temporal orderings of method calls on an object....
Nels E. Beckman, Duri Kim, Jonathan Aldrich
SIGECOM
2006
ACM
139views ECommerce» more  SIGECOM 2006»
16 years 18 days ago
Playing games in many possible worlds
In traditional game theory, players are typically endowed with exogenously given knowledge of the structure of the game—either full omniscient knowledge or partial but fixed in...
Matt Lepinski, David Liben-Nowell, Seth Gilbert, A...