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AAAI
2008
15 years 9 months ago
Simulation-Based Approach to General Game Playing
The aim of General Game Playing (GGP) is to create intelligent agents that automatically learn how to play many different games at an expert level without any human intervention. ...
Hilmar Finnsson, Yngvi Björnsson
ECCV
2002
Springer
16 years 8 months ago
Learning Shape from Defocus
We present a novel method for inferring three-dimensional shape from a collection of defocused images. It is based on the observation that defocused images are the null-space of ce...
Paolo Favaro, Stefano Soatto
ACSC
2006
IEEE
16 years 27 days ago
Improvements of TLAESA nearest neighbour search algorithm and extension to approximation search
Nearest neighbour (NN) searches and k nearest neighbour (k-NN) searches are widely used in pattern recognition and image retrieval. An NN (k-NN) search finds the closest object (...
Ken Tokoro, Kazuaki Yamaguchi, Sumio Masuda
NORDICHI
2004
ACM
16 years 7 days ago
Procuring a usable system using unemployed personas
This case study examines a procurement project where the Swedish National Labor Market Administration (AMV) hired usability consultants in order to redesign their website for empl...
Erik Markensten, Henrik Artman
CVPR
2009
IEEE
17 years 2 months ago
Learning General Optical Flow Subspaces for Egomotion Estimation and Detection of Motion Anomalies
This paper deals with estimation of dense optical flow and ego-motion in a generalized imaging system by exploiting probabilistic linear subspace constraints on the flow. We dea...
Richard Roberts (Georgia Institute of Technology),...