Sciweavers

3692 search results - page 347 / 739
» Active learning and its use in computer science
Sort
View
200
Voted
ICRA
2005
IEEE
146views Robotics» more  ICRA 2005»
16 years 13 days ago
Probabilistic Gaze Imitation and Saliency Learning in a Robotic Head
— Imitation is a powerful mechanism for transferring knowledge from an instructor to a na¨ıve observer, one that is deeply contingent on a state of shared attention between the...
Aaron P. Shon, David B. Grimes, Chris Baker, Matth...
206
Voted
WWW
2006
ACM
16 years 7 months ago
Invisible participants: how cultural capital relates to lurking behavior
The asymmetry of activity in virtual communities is of great interest. While participation in the activities of virtual communities is crucial for a community's survival and ...
Vladimir Soroka, Sheizaf Rafaeli
184
Voted
SIGCSE
2002
ACM
131views Education» more  SIGCSE 2002»
15 years 6 months ago
Integrating a simulation case study into CS2: developing design, empirical and analysis skills
Case studies are widely used in business and medicine to help students learn from the successes and failures of practitioners in the field. This paper discusses the potential bene...
Kay A. Robbins, Catherine Sauls Key, Keith Dickins...
CSE
2009
IEEE
16 years 1 months ago
Large Online Social Footprints-An Emerging Threat
—We study large online social footprints by collecting data on 13,990 active users. After parsing data from 10 of the 15 most popular social networking sites, we find that a use...
Danesh Irani, Steve Webb, Kang Li, Calton Pu
ACMSE
2006
ACM
16 years 25 days ago
Embodied data objects: tangible interfaces to information appliances
This paper describes the idea of embodied data objects. Using this concept, everyday objects can be used to represent bits and bytes of active information. These data objects can ...
Manas Tungare, Pardha S. Pyla, Pradyut Bafna, Vlad...