Sciweavers

3692 search results - page 339 / 739
» Active learning and its use in computer science
Sort
View
ICSE
2008
IEEE-ACM
16 years 7 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
ICVS
1999
Springer
15 years 11 months ago
Action Reaction Learning: Automatic Visual Analysis and Synthesis of Interactive Behaviour
We propose Action-Reaction Learning as an approach for analyzing and synthesizing human behaviour. This paradigm uncovers causal mappings between past and future events or between...
Tony Jebara, Alex Pentland
AAAI
2000
15 years 8 months ago
Localizing Search in Reinforcement Learning
Reinforcement learning (RL) can be impractical for many high dimensional problems because of the computational cost of doing stochastic search in large state spaces. We propose a ...
Gregory Z. Grudic, Lyle H. Ungar
CVPR
2008
IEEE
16 years 8 months ago
The Logistic Random Field - A convenient graphical model for learning parameters for MRF-based labeling
Graphical models are fundamental tools for modeling images and other applications. In this paper, we propose the Logistic Random Field (LRF) model for representing a discrete-valu...
Marshall F. Tappen, Kegan G. G. Samuel, Craig V. D...
JIRS
2000
144views more  JIRS 2000»
15 years 6 months ago
An Integrated Approach of Learning, Planning, and Execution
Agents (hardware or software) that act autonomously in an environment have to be able to integrate three basic behaviors: planning, execution, and learning. This integration is man...
Ramón García-Martínez, Daniel...