Real-time surveillance systems, network and telecommunication systems, and other dynamic processes often generate tremendous (potentially infinite) volume of stream data. Effectiv...
Y. Dora Cai, David Clutter, Greg Pape, Jiawei Han,...
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Because of name variations, an author may have multiple names and multiple authors may share the same name. Such name ambiguity affects the performance of document retrieval, web ...
—Multi-agent systems are difficult to develop. One reason for this is that agents are embedded in a society where all agents must agree to obey certain social norms in order for...
Abstract. In this paper we introduce the concept of statistical deformation models (SDM) which allow the construction of average models of the anatomy and their variability. SDMs a...
Daniel Rueckert, Alejandro F. Frangi, Julia A. Sch...