Using internet for media-based real-time collaboration has become widespread activity. In this paper, we present a framework called CoUniverse, designed for building realtime user...
Abstract. There is a growing discrepancy between the creation of digital content and its actual employment and usefulness in a learning society. Technologies for recording lectures...
The main goals of using simulations and Virtual Environments for Training/Learning (VET/L) are to avoid risks and unwanted consequences, to reduce training costs, and to promote tr...
Kahina Amokrane, Domitile Lourdeaux, Jean-Marie Bu...
A variety of sensors and positioning methods have been developed over the years. Most methods rely on active sensors (such as sonars or lasers) which have range and power restrict...
David P. Miller, Anne Wright, Randy Sargent, Rob C...
Despite its long history and its benefits, software reuse has yet to become a common practise among software programmers. While there is much ongoing research, it focuses on larg...