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PDC
2004
ACM
16 years 1 days ago
Facilitating collaboration through design games
In recent years both companies and research communities call for collaborative work practices and user-centered approaches in various design fields. There are several challenges a...
Eva Brandt, Jörn Messeter
MLMI
2007
Springer
16 years 22 days ago
Modeling Vocal Interaction for Segmentation in Meeting Recognition
Automatic segmentation is an important technology for both automatic speech recognition and automatic speech understanding. In meetings, participants typically vocalize for only a ...
Kornel Laskowski, Tanja Schultz
CHI
2000
ACM
15 years 11 months ago
curlybot: designing a new class of computational toys
We introduce an educational toy, called curlybot, as the basis for a new class of toys aimed at children in their early stages of development – ages four and up. curlybot is an ...
Phil Frei, Victor Su, Bakhtiar Mikhak, Hiroshi Ish...
HCI
2009
15 years 4 months ago
Statistics-Based Cognitive Human-Robot Interfaces for Board Games - Let's Play!
Abstract. The archetype of many novel research activities is called cognition. Although separate definitions exist to define a technical cognitive system, it is typically character...
Frank Wallhoff, Alexander Bannat, Jürgen Gast...
IUI
2005
ACM
16 years 5 days ago
TaskTracer: a desktop environment to support multi-tasking knowledge workers
This paper reports on TaskTracer — a software system being designed to help highly multitasking knowledge workers rapidly locate, discover, and reuse past processes they used to...
Anton N. Dragunov, Thomas G. Dietterich, Kevin Joh...