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JIPS
2010
138views more  JIPS 2010»
15 years 1 months ago
A Study on Design and Implementation of the Ubiquitous Computing Environment-based Dynamic Smart On/Off-line Learner Tracking Sy
In order to provide a tailored education for learners within the ubiquitous environment, it is critical to undertake an analysis of the learning activities of learners. For this pu...
Hyung-Min Lim, Kun-Won Jang, Byung-Gi Kim
GI
2007
Springer
16 years 18 days ago
Supporting Early Literacy with Augmented Books - Experiences with an Exploratory Study
: We here report on a study exploring the use of augmented books for early literacy education. Children aged 6-7 interacted alone and in pairs with an AR-book. The study was iterat...
Eva Hornecker, Andreas Dünser
ATAL
2005
Springer
15 years 12 months ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
CSCW
2010
ACM
16 years 3 months ago
An empirical study of critical mass and online community survival
There is general consensus that critical mass at inception ensures the sustained success of online communities. However, no clear understanding of what constitutes such a 'cr...
Daphne R. Raban, Mihai Moldovan, Quentin Jones
KI
2010
Springer
15 years 4 months ago
An Extensible Modular Recognition Concept That Makes Activity Recognition Practical
Abstract. In mobile and ubiquitous computing, there is a strong need for supporting different users with different interests, needs, and demands. Activity recognition systems for c...
Martin Berchtold, Matthias Budde, Hedda Rahel Schm...