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NCA
2006
IEEE
15 years 6 months ago
Evolutionary training of hardware realizable multilayer perceptrons
The use of multilayer perceptrons (MLP) with threshold functions (binary step function activations) greatly reduces the complexity of the hardware implementation of neural networks...
Vassilis P. Plagianakos, George D. Magoulas, Micha...

Book
747views
17 years 3 months ago
Data Structures and Algorithms with Object-Oriented Design Patterns in C++
"This book is about the fundamentals of data structures and algorithms--the basic elements from which large and complex software artifacts are built. To develop a solid unders...
Bruno R. Preiss
WWW
2009
ACM
16 years 7 months ago
idMesh: graph-based disambiguation of linked data
We tackle the problem of disambiguating entities on the Web. We propose a user-driven scheme where graphs of entities ? represented by globally identifiable declarative artifacts ...
Hermann de Meer, Karl Aberer, Michael Jost, Parisa...
TEI
2010
ACM
108views Hardware» more  TEI 2010»
16 years 1 months ago
Cartouche: conventions for tangibles bridging diverse interactive systems
We describe an approach for a class of tangible interaction elements that are applicable across a broad variety of interactive systems. These tangibles share certain physical, vis...
Brygg Ullmer, Zachary Dever, Rajesh Sankaran, Corn...
ICECCS
2009
IEEE
140views Hardware» more  ICECCS 2009»
16 years 1 months ago
Common Pitfalls of Using QVT Relations - Graphical Debugging as Remedy
OMG’s Model-Driven Architecture (MDA) has emerged as a new approach for the development of software. For this, the Query/View/Transformation (QVT) standard plays a central role,...
Angelika Kusel, Wieland Schwinger, Manuel Wimmer, ...