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NETGAMES
2003
ACM
15 years 11 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PODC
2003
ACM
15 years 11 months ago
Asynchronous resource discovery
Consider a dynamic, large-scale communication infrastructure (e.g., the Internet) where nodes (e.g., in a peer to peer system) can communicate only with nodes whose id (e.g., IP a...
Ittai Abraham, Danny Dolev
SIGMETRICS
2003
ACM
113views Hardware» more  SIGMETRICS 2003»
15 years 11 months ago
An empirical evaluation of wide-area internet bottlenecks
Conventional wisdom has been that the performance limitations in the current Internet lie at the edges of the network – i.e last mile connectivity to users, or access links of s...
Aditya Akella, Srinivasan Seshan, Anees Shaikh
DBISP2P
2003
Springer
105views Database» more  DBISP2P 2003»
15 years 11 months ago
Distributed Queries and Query Optimization in Schema-Based P2P-Systems
Databases have employed a schema-based approach to store and retrieve structured data for decades. For peer-to-peer (P2P) networks, similar approaches are just beginning to emerge,...
Ingo Brunkhorst, Hadhami Dhraief, Alfons Kemper, W...
CSCW
2010
ACM
15 years 11 months ago
Sending mixed signals: multilevel reputation effects in peer-to-peer lending markets
Online peer-to-peer (P2P) lending organizations enable an individual to obtain an unsecured loan from a collection of individuals without the participation of a bank. Previous res...
Benjamin C. Collier, Robert Hampshire