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AIIDE
2009
15 years 7 months ago
Optimization of Platform Game Levels for Player Experience
We demonstrate an approach to modelling the effects of certain parameters of platform game levels on the players' experience of the game. A version of Super Mario Bros has be...
Chris Pedersen, Julian Togelius, Georgios N. Yanna...
MDM
2007
Springer
16 years 23 days ago
The MicroPulse Framework for Adaptive Waking Windows in Sensor Networks
Abstract—In this paper we present MicroPulse, a novel framework for adapting the waking window of a sensing device S based on the data workload incurred by a query Q. Assuming a ...
Demetrios Zeinalipour-Yazti, Panayiotis Andreou, P...
HICSS
2006
IEEE
100views Biometrics» more  HICSS 2006»
16 years 20 days ago
Profiles as Conversation: Networked Identity Performance on Friendster
Profiles have become a common mechanism for presenting one’s identity online. With the popularity of online social networking services such as Friendster.com, Profiles have been...
Danah Boyd, Jeffrey Heer
ICIP
2007
IEEE
16 years 8 months ago
Video Segmentation and Semantics Extraction from the Fusion of Motion and Color Information
In recent years, digital multimedia technologies have evolved significantly, and are finding numerous applications, over the internet, and even over mobile networks. Thus, the vid...
Alexia Briassouli, Vasileios Mezaris, Ioannis Komp...
CSCW
2006
ACM
16 years 18 days ago
Identification of coordination requirements: implications for the Design of collaboration and awareness tools
Task dependencies drive the need to coordinate work activities. We describe a technique for using automatically generated archival data to compute coordination requirements, i.e.,...
Marcelo Cataldo, Patrick Wagstrom, James D. Herbsl...