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TIDSE
2004
Springer
16 years 1 days ago
Object Oriented Prompted Play (O2P2): A Pragmatic Approach to Interactive Narrative
We describe an interactive narrative system that embodies Object Oriented Prompted Play (O2P2). This means that behaviours, attributes, and crucially stories are attached to object...
Daniel Roberts, Mark Wright
UPP
2004
Springer
16 years 1 days ago
Higher-Order Chemical Programming Style
The chemical reaction metaphor describes computation in terms of a chemical solution in which molecules interact freely according to reaction rules. Chemical solutions are represen...
Jean-Pierre Banâtre, Pascal Fradet, Yann Rad...
APSEC
2003
IEEE
16 years 1 hour ago
Developing Secure Networked Web-Based Systems Using Model-based Risk Assessment and UMLsec
Despite a growing awareness of security issues in networked computing systems, most development processes used today still do not take security aspects into account. To address th...
Siv Hilde Houmb, Jan Jürjens
ICALT
2003
IEEE
15 years 12 months ago
Constructivism vs. Objectivism: Where is difference for Designers of e-Learning Environments?
This position paper discusses different philosophical views of learning and the consequences of these different epistemologies on the design of online learning environments. Acade...
Miguel Baptista Nunes, Maggie McPherson
ISWC
2003
IEEE
15 years 12 months ago
A Wearable Networked MP3 Player and "Turntable" for Collaborative Scratching
We present a new type of wearable musical instrument called the DJammer. The DJammer brings turntable like creative functionality to the MP3 world while offering a collaborative p...
Mat C. Hans, Mark T. Smith