An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
Experience sampling has been employed for decades to collect assessments of subjects' intentions, needs, and affective states. In recent years, investigators have employed au...
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...
In this paper we present a software framework which supports the construction and evaluation of mixedfidelity prototypes for mobile devices. The framework is available for desktop...
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...