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CHI
2009
ACM
16 years 7 months ago
Body and mind: a study of avatar personalization in three virtual worlds
An increasingly large number of users connect to virtual worlds on a regular basis to conduct activities ranging from gaming to business meetings. In all these worlds, users proje...
Nicolas Ducheneaut, Ming-Hui Wen, Nicholas Yee, Gr...
CHI
2008
ACM
16 years 7 months ago
Experience sampling for building predictive user models: a comparative study
Experience sampling has been employed for decades to collect assessments of subjects' intentions, needs, and affective states. In recent years, investigators have employed au...
Ashish Kapoor, Eric Horvitz
CHI
2008
ACM
16 years 7 months ago
Activity-based serendipitous recommendations with the Magitti mobile leisure guide
This paper presents a context-aware mobile recommender system, codenamed Magitti. Magitti is unique in that it infers user activity from context and patterns of user behavior and,...
Victoria Bellotti, James Bo Begole, Ed Huai-hsin C...
CHI
2008
ACM
16 years 7 months ago
A framework for mobile evaluation
In this paper we present a software framework which supports the construction and evaluation of mixedfidelity prototypes for mobile devices. The framework is available for desktop...
Marco de Sá, Luís Carriço, Lu...
CHI
2007
ACM
16 years 7 months ago
Exploring patterns of social commonality among file directories at work
We studied files stored by members of a work organization for patterns of social commonality. Discovering identical or similar documents, applications, developer libraries, or oth...
John C. Tang, Clemens Drews, Mark Smith, Fei Wu, A...
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