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ICALT
2003
IEEE
15 years 12 months ago
Exploratory + Collaborative Learning in Programming: A Framework for the Design of Learning Activities
In this paper, we propose a framework for the design of learning activities, which follows the key idea of the “Learning-for-Use” model and adopts characteristics from the exp...
Agoritsa Gogoulou, Evangelia Gouli, Maria Grigoria...
172
Voted
SIGOPSE
2000
ACM
15 years 11 months ago
Gaia: enabling active spaces
Ubiquitous computing promotes physical spaces with hundreds of specialized embedded devices that increase our productivity, alleviate some specific everyday tasks and provide new ...
Manuel Román, Roy H. Campbell
FASE
2009
Springer
15 years 10 months ago
Object Flow Definition for Refined Activity Diagrams
Activity diagrams are a well-known means to model the control flow of system behavior. Their expressiveness can be enhanced by using their object flow notation. In addition, we ref...
Stefan Jurack, Leen Lambers, Katharina Mehner, Gab...
BIOSYSTEMS
2007
56views more  BIOSYSTEMS 2007»
15 years 6 months ago
Determination of the fraction of active inputs required by a neuron to fire
What fraction of the inputs to a neuron in the primary visual cortex (V1) need to be active for that neuron to reach its firing threshold? The paper describes a numerical method f...
Guido Bugmann
FUIN
2008
142views more  FUIN 2008»
15 years 6 months ago
Relational Transformation-based Tagging for Activity Recognition
Abstract. The ability to recognize human activities from sensory information is essential for developing the next generation of smart devices. Many human activity recognition tasks...
Niels Landwehr, Bernd Gutmann, Ingo Thon, Luc De R...