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JSAC
2007
139views more  JSAC 2007»
15 years 6 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...
JUCS
2007
133views more  JUCS 2007»
15 years 6 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
TWC
2008
108views more  TWC 2008»
15 years 6 months ago
Quasi-Optimal Channel Assignment for Real-Time Video in OFDM Wireless Systems
In this paper, real-time video transmission with quality of service (QoS) assurance over orthogonal frequency division multiplexing (OFDM) wireless systems is studied. Three quasi-...
Jun Xu, Xuemin Shen, Jon W. Mark, Jun Cai
AICOM
2002
103views more  AICOM 2002»
15 years 6 months ago
The emergent computational potential of evolving artificial living systems
The computational potential of artificial living systems can be studied without knowing the algorithms that govern their behavior. Modeling single organisms by means of socalled c...
Jirí Wiedermann, Jan van Leeuwen
CACM
2000
108views more  CACM 2000»
15 years 6 months ago
The KidsRoom
The KidsRoom is a perceptually-based, interactive, narrative playspace for children. Images, music, narration, light, and sound effects are used to transform a normal child's...
Aaron F. Bobick, Stephen S. Intille, James W. Davi...
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