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UIST
2005
ACM
16 years 15 days ago
DT controls: adding identity to physical interfaces
In this paper, we show how traditional physical interface components such as switches, levers, knobs and touch screens can be easily modified to identify who is activating each co...
Paul H. Dietz, Bret Harsham, Clifton Forlines, Dar...
ATAL
2005
Springer
16 years 14 days ago
Global convergence of local agent behaviors
Many multi-agent systems seek to reconcile two apparently inconsistent constraints. The system’s overall objective is defined at a global level. However, the agents have only lo...
H. Van Dyke Parunak, Sven Brueckner, John A. Saute...
DIGRA
2005
Springer
16 years 14 days ago
Gaining Advantage: How Videogame Players Define and Negotiate Cheating
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Mia Consalvo
DIGRA
2005
Springer
16 years 14 days ago
Building and Reconstructing Character. A Case Study of Silent Hill 3
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Petri Lankoski
IJCNLP
2005
Springer
16 years 13 days ago
Improving Korean Speech Acts Analysis by Using Shrinkage and Discourse Stack
Abstract. A speech act is a linguistic action intended by a speaker. It is important to analyze the speech act for the dialogue understanding system because the speech act of an ut...
Kyungsun Kim, Youngjoong Ko, Jungyun Seo