In this paper, we show how traditional physical interface components such as switches, levers, knobs and touch screens can be easily modified to identify who is activating each co...
Paul H. Dietz, Bret Harsham, Clifton Forlines, Dar...
Many multi-agent systems seek to reconcile two apparently inconsistent constraints. The system’s overall objective is defined at a global level. However, the agents have only lo...
H. Van Dyke Parunak, Sven Brueckner, John A. Saute...
This paper addresses players’ uses of supplemental items during gameplay, how they define what is and is not “cheating” in reference to these items, and then, what actions t...
Characters are in an important role in many games. A good player character is likely to leave good lasting impression about the game. It has been argued that creating the personal...
Abstract. A speech act is a linguistic action intended by a speaker. It is important to analyze the speech act for the dialogue understanding system because the speech act of an ut...