Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
While motion estimation has been extensively studied in the computer vision literature, the inherent information redundancy in an image sequence has not been well utilised. In par...
In this paper we present an application of computer vision techniques to obtain specific information about the behaviour of the people passing in front of a target scene. This is ...
Berners-Lee’s compelling vision of a Semantic Web is hindered by a chicken-and-egg problem, which can be best solved by a bootstrapping method — creating enough structured dat...