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AAAI
2011
14 years 6 months ago
Reasoning About General Games Described in GDL-II
Recently the general Game Description Language (GDL) has been extended so as to cover arbitrary games with incomplete/imperfect information. Learning—without human interventionâ...
Stephan Schiffel, Michael Thielscher
CSCW
2012
ACM
14 years 2 months ago
Verbal coordination in first person shooter games
We explore how expert First Person Shooter (FPS) players coordinate actions using a shared voice channel. Our findings emphasize the importance of the temporality and spatiality o...
Anthony Tang, Jonathan Massey, Nelson Wong, Derek ...
CVPR
2004
IEEE
16 years 8 months ago
Lie-Algebraic Averaging for Globally Consistent Motion Estimation
While motion estimation has been extensively studied in the computer vision literature, the inherent information redundancy in an image sequence has not been well utilised. In par...
Venu Madhav Govindu
ICPR
2008
IEEE
16 years 8 months ago
Analysis of human behaviour in front of a target scene
In this paper we present an application of computer vision techniques to obtain specific information about the behaviour of the people passing in front of a target scene. This is ...
Adel Lablack, Chabane Djeraba
CIKM
2007
Springer
16 years 1 months ago
Autonomously semantifying wikipedia
Berners-Lee’s compelling vision of a Semantic Web is hindered by a chicken-and-egg problem, which can be best solved by a bootstrapping method — creating enough structured dat...
Fei Wu, Daniel S. Weld