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ACMACE
2006
ACM
15 years 10 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham
CAE
2007
15 years 8 months ago
memory [en]code - Building a Collective Memory within a Tabletop Installation
In this paper, we introduce memory [en]code, a project that evolved through an art+science collaboration. memory [en]code is an interactive tabletop installation that visualizes d...
Holly Schmidt, Uta Hinrichs, Alan Dunning, M. Shee...
ACMIDC
2008
15 years 8 months ago
PointAssist: helping four year olds point with ease
Children's difficulty in point-and-click tasks using indirect pointing devices such as the mouse has been documented in several studies. This difficulty is manifested in a la...
Juan Pablo Hourcade, Keith B. Perry, Aditya Sharma
ASSETS
2008
ACM
15 years 8 months ago
Understanding pointing problems in real world computing environments
Understanding how pointing performance varies in real world computer use and over time can provide valuable insight about how systems should accommodate changes in pointing behavi...
Amy Hurst, Jennifer Mankoff, Scott E. Hudson
ASSETS
2008
ACM
15 years 8 months ago
Refreshable tactile graphics applied to schoolbook illustrations for students with visual impairment
This article presents research on making schoolbook illustrations accessible for students with visual impairment. The MaskGen system was developed to interactively transpose illus...
Grégory Petit, Aude Dufresne, Vincent L&eac...