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ACMACE
2005
ACM
16 years 7 days ago
SCORPIODROME: an exploration in mixed reality social gaming for children
This paper describes the design of SCORPIODROME a mixed reality game for groups of 3-4 children aged 11-14. SCORPIODROME is designed for social gaming; i.e., computer gaming that ...
Georgios Metaxas, Barbaros Metin, Jutta Schneider,...
ACMSE
2005
ACM
16 years 7 days ago
NotiFly: enhancing design through claims-based personas and knowledge reuse
Typically viewed as competing design approaches, this paper illustrates how claims and personas can be used together in user interface design. Our combined approach is exemplified...
Justin Belcher, Raheel Aidrus, Ben Congleton, Doug...
HT
2005
ACM
16 years 7 days ago
A tactile web browser for the visually disabled
The dissemination of information available through the World Wide Web makes universal access more and more important and supports visually disabled people in their everyday life. ...
Martin Rotard, Sven Knödler, Thomas Ertl
IUI
2005
ACM
16 years 7 days ago
The centrality of pivotal points in the evolution of scientific networks
In this paper, we describe the development of CiteSpace as an integrated environment for identifying and tracking thematic trends in scientific literature. The goal is to simplify...
Chaomei Chen
SOUPS
2005
ACM
16 years 7 days ago
Usable security and privacy: a case study of developing privacy management tools
Privacy is a concept which received relatively little attention during the rapid growth and spread of information technology through the 1980’s and 1990’s. Design to make info...
Carolyn Brodie, Clare-Marie Karat, John Karat, Jin...