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CHI
2005
ACM
16 years 7 months ago
Martial arts in artificial reality
This paper presents Kick Ass Kung-Fu, a martial arts game installation where the player fights virtual enemies with kicks and punches as well as acrobatic moves such as cartwheels...
Ari Nykänen, Johanna Höysniemi, Mikko Li...
CHI
2004
ACM
16 years 7 months ago
Fan-out: measuring human control of multiple robots
A goal of human-robot interaction is to allow one user to operate multiple robots simultaneously. In such a scenario the robots provide leverage to the user's attention. The ...
Dan R. Olsen, Stephen Bart Wood
CHI
2010
ACM
15 years 12 months ago
Hand in hand with the material: designing for suppleness
Designing for a supple interaction, involving users bodily and emotionally into a ‘dance’ with a system is a challenging task. Any break-ups in interaction become fatal to the...
Petra Sundström, Kristina Höök
CHI
2010
ACM
15 years 4 months ago
Trying too hard: effects of mobile agents' (Inappropriate) social expressiveness on trust, affect and compliance
Mobile services can provide users with information relevant to their current circumstances. Distant services in turn can acquire local information from people in an area of intere...
Henriette S. M. Cramer, Vanessa Evers, Tim van Slo...
CHI
2011
ACM
14 years 10 months ago
Identifying emotional states using keystroke dynamics
The ability to recognize emotions is an important part of building intelligent computers. Emotionally-aware systems would have a rich context from which to make appropriate decisi...
Clayton Epp, Michael Lippold, Regan L. Mandryk