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UIST
2004
ACM
16 years 5 days ago
DART: a toolkit for rapid design exploration of augmented reality experiences
In this paper, we describe The Designerʼs Augmented Reality Toolkit (DART). DART is built on top of Macromedia Director, a widely used multimedia development environment. We summ...
Blair MacIntyre, Maribeth Gandy, Steven Dow, Jay D...
209
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SAC
2009
ACM
15 years 11 months ago
Towards "WYDIWYS" for MIMI using concept analysis
This paper presents a novel software engineering approach for developing a dynamic web interface that meets the quality criterion of “WYDIWYS” - What You Do Is What You See. T...
Jie Dai, Remo Mueller, Jacek Szymanski, Guo-Qiang ...
ACMACE
2004
ACM
16 years 5 days ago
Audio games: new perspectives on game audio
This paper discusses the design of audio games, a quite new computer game category that originates from games for players with visual impairments, as well as mainstream music game...
Johnny Friberg, Dan Gärdenfors
ACMACE
2007
ACM
15 years 10 months ago
How to build a hard-to-use mouse
Computer games do not afford much physical activity and hence do not require significant energy expenditure, which can contribute to the prevalence of a sedentary lifestyle. A &qu...
Florian Mueller
CHI
2009
ACM
16 years 7 months ago
Can I borrow your phone?: understanding concerns when sharing mobile phones
Mobile phones are becoming increasingly personalized in terms of the data they store and the types of services they provide. At the same time, field studies have reported that the...
Amy K. Karlson, A. J. Bernheim Brush, Stuart E. Sc...