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CHI
2004
ACM
16 years 7 months ago
Designing smooth connections between worlds
Currently there is a lack of explicit theories and few detailed guidelines to support the development of Mixed Reality (MR) technology and its varied applications. This research f...
Daniela Gorski Trevisan
CHI
2010
ACM
16 years 1 months ago
The proximity toolkit and ViconFace: the video
Proximity Toolkit is a toolkit that simplifies the exploration of interaction techniques based on proximity and orientations of people, tools, and large digital surfaces. ViconFac...
Rob Diaz-Marino, Saul Greenberg
OZCHI
2006
ACM
16 years 24 days ago
Learning from interactive museum installations about interaction design for public settings
This paper reports on the evaluation of a digitallyaugmented exhibition on the history of modern media. We discuss visitors’ interaction with installations and corresponding int...
Eva Hornecker, Matthias Stifter
CHI
2007
ACM
15 years 11 months ago
Playing with fire: participatory design of wearable computing for fire fighters
In this paper we present our approach of using gamelike techniques for designing wearable computing solutions for the Paris Fire Brigade, consisting of namely a board game and a v...
Markus Klann
CHI
2009
ACM
15 years 4 months ago
Auditory priming for upcoming events
Psychologically preparing for upcoming events can be a difficult task, particularly when switching social contexts, e.g., from office work to a family event. To help with such tra...
Timothy Sohn, Leila Takayama, Dean Eckles, Rafael ...