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CHI
1994
ACM
15 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
WWW
2007
ACM
16 years 7 months ago
Generating efficient labels to facilitate web accessibility
For many users with a disability it can be difficult or impossible to use a computer mouse to navigate the web. An alternative way to select elements on a web page is the label ty...
Leo Spalteholz, Kin Fun Li, Nigel Livingston
JCDL
2006
ACM
99views Education» more  JCDL 2006»
16 years 23 days ago
Using resources across educational digital libraries
This article reports on analyses of usage and design activities by users of the Instructional Architect (IA), an end-user authoring tool designed to support easy access to and use...
Mimi Recker, Bart Palmer
GROUP
2005
ACM
16 years 11 days ago
Follow the (slash) dot: effects of feedback on new members in an online community
Many virtual communities involve ongoing discussions, with large numbers of users and established, if implicit rules for participation. As new users enter communities like this, b...
Cliff Lampe, Erik W. Johnston
IUI
2005
ACM
16 years 11 days ago
Task learning by instruction in tailor
In order for intelligent systems to be applicable in a wide range of situations, end users must be able to modify their task descriptions. We introduce Tailor, a system that allow...
Jim Blythe