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CHI
2007
ACM
16 years 7 months ago
EyePoint: practical pointing and selection using gaze and keyboard
We present a practical technique for pointing and selection using a combination of eye gaze and keyboard triggers. EyePoint uses a two-step progressive refinement process fluidly ...
Manu Kumar, Andreas Paepcke, Terry Winograd
CHI
2006
ACM
16 years 7 months ago
A continuous and objective evaluation of emotional experience with interactive play environments
Researchers are using emerging technologies to develop novel play environments, while established computer and console game markets continue to grow rapidly. Even so, evaluating t...
Regan L. Mandryk, M. Stella Atkins, Kori M. Inkpen
CHI
2005
ACM
16 years 7 months ago
Curve dial: eyes-free parameter entry for GUIs
In this demonstration, we introduce "curve dial" a technique designed to extend gesture-based interactions like FlowMenus with eyes-free parameter entry. FlowMenus, let ...
Graham Smith, Monica M. C. Schraefel, Patrick Baud...
CSCW
2010
ACM
16 years 3 months ago
Egalitarians at the gate: one-sided gatekeeping practices in social media
Although Wikipedia has increasingly attracted attention for its in-depth and timely coverage of breaking news stories, the social dynamics of how Wikipedia editors process breakin...
Brian Keegan, Darren Gergle
CHI
2010
ACM
16 years 1 months ago
pCubee: a perspective-corrected handheld cubic display
In this paper, we describe the design of a personal cubic display that offers novel interaction techniques for static and dynamic 3D content. We extended one-screen Fish Tank VR b...
Ian Stavness, Billy Lam, Sidney Fels