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» Acknowledgments in Human-Computer Interaction
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CHI
2004
ACM
16 years 7 months ago
Designing the whyline: a debugging interface for asking questions about program behavior
Debugging is still among the most common and costly of programming activities. One reason is that current debugging tools do not directly support the inquisitive nature of the act...
Andrew Jensen Ko, Brad A. Myers
CHI
2004
ACM
16 years 7 months ago
Supporting social presence through lightweight photo sharing on and off the desktop
Lightweight photo sharing, particularly via mobile devices, is fast becoming a common communication medium used for maintaining a presence in the lives of friends and family. How ...
Scott Counts, Eric Fellheimer
CHI
2004
ACM
16 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2004
ACM
16 years 7 months ago
a CAPpella: programming by demonstration of context-aware applications
Context-aware applications are applications that implicitly take their context of use into account by adapting to changes in a user's activities and environments. No one has ...
Anind K. Dey, Raffay Hamid, Chris Beckmann, Ian Li...
CHI
2004
ACM
16 years 7 months ago
Persistence matters: making the most of chat in tightly-coupled work
How much history of the dialogue should a chat client include? Some chat clients have minimized the dialogue history to deploy the space for other purposes. A theory of conversati...
Darren Gergle, David R. Millen, Robert E. Kraut, S...