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SMI
2006
IEEE
130views Image Analysis» more  SMI 2006»
16 years 15 days ago
Material-Aware Mesh Deformations
Most real world objects consist of non-uniform materials; as a result, during deformation the bending and shearing are distributed non-uniformly and depend on the local stiffness ...
Tiberiu Popa, Dan Julius, Alla Sheffer
CSCW
2006
ACM
16 years 14 days ago
Moving office: inhabiting a dynamic building
Mixed Reality Architecture (MRA) supports distributed teams in their everyday work activities by linking multiple physical spaces across a shared three-dimensional virtual world. ...
Holger Schnädelbach, Alan Penn, Phil Steadman...
IWCMC
2006
ACM
16 years 13 days ago
Performance enhancing proxy for interactive 3G network gaming
Unlike non-time-critical applications like email and file transfer, network games demand timely data delivery to maintain the seemingly interactive presence of players in the vir...
Gene Cheung, Takashi Sakamoto, Michael Sweeney
MM
2006
ACM
153views Multimedia» more  MM 2006»
16 years 13 days ago
Buzz: telling compelling stories
This paper describes a digital theater installation called Buzz. Buzz consists of virtual actors who express the collective voice generated by weblogs (blogs). These actors find ...
Sara Owsley, Kristian J. Hammond, David A. Shamma,...
NETGAMES
2006
ACM
16 years 13 days ago
On correctness of scalable multi-server state replication in online games
Massively Multiplayer Online Games (MMOG) require novel, scalable network architectures for a high amount of participating players in huge game worlds. Consequently, new and compl...
Jens Müller 0004, Andreas Gössling, Serg...