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KYOTODL
2000
131views more  KYOTODL 2000»
15 years 8 months ago
Building a Digital Library of Captured Educational Experiences
Since 1995, we have been researching the application of ubiquitous computing technology to support the automated capture of live university lectures so that students and teachers ...
Gregory D. Abowd, Lonnie D. Harvel, Jason A. Broth...
DFG
2001
Springer
15 years 11 months ago
Interactive medical 3D-simulations by means of stereoscopy and standard hardware
: Using stereo-3D hardware in its different solutions is not new, but most available applications use these Hardware only for a better visualization of 3d-reconstructions. It is an...
Kay Melzer, Hans-Gerd Lipinski, Dietrich H. W. Gr&...
SOSP
1997
ACM
15 years 8 months ago
Frangipani: A Scalable Distributed File System
The idealdistributed file system wouldprovide all its userswith coherent,shared access tothe samesetoffiles,yetwould be arbitrarily scalable to provide more storage space and hi...
Chandramohan A. Thekkath, Timothy Mann, Edward K. ...
DIGRA
2005
Springer
16 years 7 days ago
Games, Montage and the First Person Point of View
Interactive montage combines the elements of play and visual representation. The analysis of four examples of interactive montage in reference to a first person point of view high...
Michael Nitsche
ALIFE
1999
15 years 6 months ago
The Creatures Global Digital Ecosystem
An arti cial life entertainment-software product called Creatures was released in Europe in late 1996 and in the United States and Japan in mid-1997. When installed on a domestic c...
Dave Cliff, Stephen Grand