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VRST
2010
ACM
15 years 4 months ago
Shake-your-head: revisiting walking-in-place for desktop virtual reality
The Walking-In-Place interaction technique was introduced to navigate infinitely in 3D virtual worlds by walking in place in the real world. The technique has been initially devel...
Léo Terziman, Maud Marchal, Mathieu Emily, ...
APGV
2010
ACM
328views Visualization» more  APGV 2010»
15 years 8 months ago
Can I pass?: using affordances to measure perceived size in virtual environments
Perception of an accurate sense of the scale depicted in computer graphics is important for many applications. How to best characterize the accuracy of space perception in compute...
Michael Geuss, Jeanine Stefanucci, Sarah H. Creem-...
ESWA
2010
109views more  ESWA 2010»
15 years 5 months ago
Visual and tangible interactions with physical and virtual objects using context-aware RFID
Radio Frequency Identification (RFID) has recently received a lot of attention as an augmentation and interface technology with physical and virtual objects in the ubiquitous comp...
Jae Yeol Lee, Dong Woo Seo, Byung Youn Song, Rajit...
SIGMOD
2006
ACM
161views Database» more  SIGMOD 2006»
16 years 6 months ago
Paper-based mobile access to databases
Our demonstration is a paper-based interactive guide for visitors to the world's largest international arts festival that was developed as part of a project investigating new...
Beat Signer, Moira C. Norrie, Michael Grossniklaus...
DEEC
2007
IEEE
16 years 27 days ago
DeepBot: a focused crawler for accessing hidden web content
The crawler engines of today cannot reach most of the information contained in the Web. A great amount of valuable information is "hidden" behind the query forms of onli...
Manuel Álvarez, Juan Raposo, Alberto Pan, F...