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SIGGRAPH
2003
ACM
15 years 11 months ago
A social metaphor-based 3D virtual environment
Our design goal for OnLive Traveler was to develop a virtual community system that emulates natural social paradigms, allowing the participants to sense a tele-presence, the subje...
Steve DiPaola, David Collins
CORR
2007
Springer
122views Education» more  CORR 2007»
15 years 6 months ago
Modeling Epidemic Spread in Synthetic Populations - Virtual Plagues in Massively Multiplayer Online Games
A virtual plague is a process in which a behavior-affecting property spreads among characters in a Massively Multiplayer Online Game (MMOG). The MMOG individuals constitute a synt...
Magnus Boman, Stefan J. Johansson
PSYCHNOLOGY
2006
75views more  PSYCHNOLOGY 2006»
15 years 6 months ago
Using a Flexible Virtual Environment for Treating a Storm Phobia
Most of the Virtual Environments (VE) currently available in the field of psychological treatments are designed to solve a specific problem (acrophobia, flying phobia, claustropho...
Cristina Botella, Rosa María Baños, ...
PRESENCE
2010
84views more  PRESENCE 2010»
15 years 5 months ago
Effects of P300-Based BCI Use on Reported Presence in a Virtual Environment
Brain–computer interfaces (BCIs) are becoming more and more popular as an input device for virtual worlds and computer games. Depending on their function, a major drawback is th...
Christoph Groenegress, Clemens Holzner, Christoph ...
CHI
2006
ACM
16 years 7 months ago
Improving accessibility of the web with a computer game
Images on the Web present a major accessibility issue for the visually impaired, mainly because the majority of them do not have proper captions. This paper addresses the problem ...
Luis von Ahn, Shiry Ginosar, Mihir Kedia, Ruoran L...