Sciweavers

2493 search results - page 129 / 499
» Accessibility in virtual worlds
Sort
View
ICCHP
2010
Springer
15 years 5 months ago
SportSign: A Service to Make Sports News Accessible to Deaf Persons in Sign Languages
Sports are important in the life of deaf, as well as hearing persons, on physical, social and mental levels. However, despite that there exist many deaf sports organization in the ...
Achraf Othman, Oussama El Ghoul, Mohamed Jemni
ISMAR
2006
IEEE
16 years 16 days ago
Augmented reality based on estimation of defocusing and motion blurring from captured images
Photometric registration is as important as geometric registration to generate a seamless augmented reality scene. Especially the difference in image quality between a real image ...
Bunyo Okumura, Masayuki Kanbara, Naokazu Yokoya
VRST
2006
ACM
16 years 14 days ago
Media productions for a dome display system
As the interest of the public for new forms of media grows, museums and theme parks select real time Virtual Reality productions as their presentation medium. Based on threedimens...
Athanasios Gaitatzes, Georgios Papaioannou, Dimitr...
VRST
2005
ACM
16 years 2 days ago
Automatic generation of personalized human avatars from multi-view video
In multi-user virtual environments real-world people interact via digital avatars. In order to make the step from the real world onto the virtual stage convincing the digital equi...
Naveed Ahmed, Edilson de Aguiar, Christian Theobal...
VRST
2009
ACM
15 years 11 months ago
Crime scene robot and sensor simulation
Virtual reality has been proposed as a training regime for a large number of tasks from surgery rehearsal (cf. [Robb et al. 1996], to combat simulation (cf. [U. S. Congress, Offi...
Robert Codd-Downey, Michael Jenkin