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168
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CHI
2004
ACM
16 years 7 months ago
Orchestrating a mixed reality game 'on the ground'
Successfully staging a mixed reality game in which online players are chased through a virtual city by runners located in the real world requires extensive orchestration work. An ...
Andy Crabtree, Steve Benford, Tom Rodden, Chris Gr...
CHI
2004
ACM
16 years 7 months ago
The participatory design of a sound and image enhanced daily planner for people with aphasia
Aphasia is a cognitive disorder that impairs speech and language. From interviews with aphasic individuals, their caregivers, and speech-language pathologists, the need was identi...
Karyn Moffatt, Joanna McGrenere, Barbara Purves, M...
165
Voted
CHI
2003
ACM
16 years 7 months ago
Unpacking "privacy" for a networked world
Although privacy is broadly recognized as a dominant concern for the development of novel interactive technologies, our ability to reason analytically about privacy in real settin...
Leysia Palen, Paul Dourish
CHI
2003
ACM
16 years 7 months ago
Assessing haptic properties for data representation
This paper describes the results of a series of forced choice design experiments investigating the discrimination of material properties using a PHANToM haptic device. Research ha...
Steven A. Wall, Stephen A. Brewster
169
Voted
RECOMB
2006
Springer
16 years 7 months ago
CONTRAlign: Discriminative Training for Protein Sequence Alignment
In this paper, we present CONTRAlign, an extensible and fully automatic framework for parameter learning and protein pairwise sequence alignment using pair conditional random field...
Chuong B. Do, Samuel S. Gross, Serafim Batzoglou
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