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» Access control in virtual environments
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ACMACE
2006
ACM
16 years 14 days ago
Motivated reinforcement learning for non-player characters in persistent computer game worlds
Massively multiplayer online computer games are played in complex, persistent virtual worlds. Over time, the landscape of these worlds evolves and changes as players create and pe...
Kathryn Elizabeth Merrick, Mary Lou Maher
WSCG
2000
97views more  WSCG 2000»
15 years 7 months ago
Human Movement Instruction System that Utilizes Avatar Overlays Using Stereoscopic Images
In the Mixed Reality environment that combines the real world and the virtual world it is important to control the 'place' that comprises both real and virtual objects. ...
Masayuki Ihara, Yoshihiro Shimada, Kenichi Kida, S...
AI
2004
Springer
15 years 6 months ago
Brain-actuated interaction
Over the last years evidence has accumulated that shows the possibility to analyze human brain activity on-line and translate brain states into actions such as selecting a letter ...
José del R. Millán, Fréd&eacu...
VRML
2009
ACM
16 years 1 months ago
Extending X3D for distributed multimedia processing and control
Web-based applications of interactive 3D computer graphics are showing a tendency to get more interconnected and visually complex. Virtual communities like Second Life demand real...
Michael Repplinger, Alexander Löffler, Benjam...
CCS
2005
ACM
16 years 1 days ago
PeerAccess: a logic for distributed authorization
This paper introduces the PeerAccess framework for reasoning about authorization in open distributed systems, and shows how a parameterization of the framework can be used to reas...
Marianne Winslett, Charles C. Zhang, Piero A. Bona...