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NETGAMES
2006
ACM
16 years 14 days ago
Count down protocol: asynchronous consistent protocol in P2P virtual ball game
This paper studies a way to improve consistency of states in a ball game typed DVE with lag, in P2P architecture. We also study how to control shared objects in real-time in a ser...
Yoshihiro Kawano, Tatsuhiro Yonekura
CW
2005
IEEE
16 years 4 days ago
On a Serverless Networked Virtual Ball Game for Multi-Player
This paper studies the way to improve consistency of states in a ball-game typed Distributed Virtual Environment (DVE) with lag, in peer-to-peer (P2P) architecture. That is, we ar...
Yoshihiro Kawano, Tatsuhiro Yonekura
AFRIGRAPH
2009
ACM
16 years 1 months ago
Virtual relighting of a Roman statue head from Herculaneum: a case study
High-fidelity computer graphics offer the possibility for archaeologists to put excavated cultural heritage artefacts virtually back into their original setting and illumination ...
Jassim Happa, Mark Williams, Glen Turley, Graeme E...
VR
2010
IEEE
217views Virtual Reality» more  VR 2010»
15 years 4 months ago
Virtual equine assisted therapy
People with a wide spectrum of disabilities, ranging from spinal injuries to autism, have benefited from equine assisted therapy (EAT). Using EAT, therapy patients have improved b...
Fraser Anderson, Michelle Annett, Walter F. Bischo...
INFOCOM
2010
IEEE
15 years 5 months ago
Malicious Shellcode Detection with Virtual Memory Snapshots
Abstract—Malicious shellcodes are segments of binary code disguised as normal input data. Such shellcodes can be injected into a target process’s virtual memory. They overwrite...
Boxuan Gu, Xiaole Bai, Zhimin Yang, Adam C. Champi...