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IAT
2006
IEEE
16 years 18 days ago
Engaging in a Conversation with Synthetic Agents along the Virtuality Continuum
Abstract During the last decade research groups as well as a number of commercial software developers have started to deploy embodied conversational characters in the user interfac...
Elisabeth André
ISMAR
2003
IEEE
15 years 11 months ago
BLADESHIPS: An Interactive Attraction in Mixed Reality
Our purpose is to construct a new type interactive attraction which detects the user’s hand actions as triggers in a multi-participated mixed reality environment. “BLADESHIPSâ...
Masayuki Takemura, Shungo Haraguchi
IADIS
2004
15 years 8 months ago
Connect: Designing the Classroom of Tomorrow by Using Advanced Technologies to Connect Formal and Informal Learning Environments
The main objective of the CONNECT project is to develop an innovative pedagogical framework that attempts to blend formal and informal learning, proposing an educational reform to ...
Sofoklis Sotiriou, Eleni Chatzichristou, Stavros S...
IWDC
2004
Springer
153views Communications» more  IWDC 2004»
15 years 12 months ago
APPLE: A Novel P2P Based e-Learning Environment
With the rapid development of information technology, dramatic changes have been taken place in the fundamental ways that people acquire and disseminate knowledge. Various e-Learni...
Hai Jin, Zuoning Yin, Xudong Yang, Fucheng Wang, J...
WOA
2003
15 years 8 months ago
An approach to the integration of peer-to-peer systems with active environments
— We adopt a form of group communication, called channeled multicast, for active rooms and other scenarios featuring strict real-time requirements, inherently unreliable communic...
Paolo Busetta, Mattia Merzi