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C5
2007
IEEE
16 years 1 months ago
Syncing Croquet with the Real World
3D virtual environments like Croquet need to be attractive in order to be visited and used. Their attractiveness depends on the level of vitality that the user is able to experien...
Grit Schuster, Christine Strothotte, Carola Zwick
ACII
2007
Springer
16 years 25 days ago
What Should a Generic Emotion Markup Language Be Able to Represent?
Abstract. Working with emotion-related states in technological contexts requires a standard representation format. Based on that premise, the W3C Emotion Incubator group was create...
Marc Schröder, Laurence Devillers, Kostas Kar...
GPCE
2007
Springer
16 years 24 days ago
42: programmable models of computation for a component-based approach to heterogeneous embedded systems
Every notion of a component for the development of embedded systems has to take heterogeneity into account: components may be hardware or software or OS, synchronous or asynchrono...
Florence Maraninchi, Tayeb Bouhadiba
ICAT
2006
IEEE
16 years 21 days ago
An Animation System for Imitation of Object Grasping in Virtual Reality
Interactive virtual characters are nowadays commonplace in games, animations, and Virtual Reality (VR) applications. However, relatively few work has so far considered the animatio...
Matthias Weber, Guido Heumer, Heni Ben Amor, Bernh...
IJCNN
2006
IEEE
16 years 20 days ago
Behavior of Fatigable SOM and its Application to Clustering
Abstract— The Self-Organizing Map (SOM) is popular algorithm for unsupervised learning and visualization introduced by Teuvo Kohonen. One of the most attractive applications of S...
Masato Tomita, Haruna Matsushita, Yoshifumi Nishio