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CA
2000
IEEE
15 years 10 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
CGI
2001
IEEE
15 years 9 months ago
Dynamic Refinement of Deformable Triangle Meshes for Rendering
We present a method to adaptively refine an irregular triangle mesh as it deforms in real-time. The method increases surface smoothness in regions of high deformation by splitting...
Kolja Kähler, Jörg Haber, Hans-Peter Sei...
IJVR
2007
99views more  IJVR 2007»
15 years 6 months ago
Control of a Free-swimming Fish Using Fuzzy Logic
—This paper describes a framework for animating and controlling articulated bodies in a fluid simulation. We illustrate this approach by simulating an autonomous fish in various ...
Gwenaël Allard
LICS
1994
IEEE
15 years 10 months ago
A Fully Abstract Semantics for Concurrent Graph Reduction
abstract semantics for concurrent graph reduction ALAN JEFFREY This paper presents a fully abstract semantics for a variant of the untyped -calculus with recursive declarations. We...
Alan Jeffrey
DAC
2006
ACM
16 years 7 months ago
Guiding simulation with increasingly refined abstract traces
Traces Kuntal Nanshi, Fabio Somenzi University of Colorado at Boulder ne abstraction refinement and simulation to provide a more efficient approach to checking invariant properti...
Kuntal Nanshi, Fabio Somenzi