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SIGGRAPH
1993
ACM
15 years 11 months ago
Hierarchical Z-buffer visibility
An ideal visibility algorithm should a) quickly reject most of the hidden geometry in a model and b) exploit the spatial and perhaps temporal coherence of the images being generat...
Ned Greene, Michael Kass, Gavin S. P. Miller
TOG
2008
174views more  TOG 2008»
15 years 6 months ago
Real-time smoke rendering using compensated ray marching
We present a real-time algorithm called compensated ray marching for rendering of smoke under dynamic low-frequency environment lighting. Our approach is based on a decomposition ...
Kun Zhou, Zhong Ren, Stephen Lin, Hujun Bao, Baini...
MMM
2011
Springer
244views Multimedia» more  MMM 2011»
14 years 10 months ago
Shape Stylized Face Caricatures
Facial caricatures exaggerate key features to emphasize unique structural and personality traits. It is quite a challenge to retain the identity of the original person despite the ...
Nguyen Kim Hai Le, Why Yong Peng, Golam Ashraf
CGF
2011
14 years 10 months ago
Global Structure Optimization of Quadrilateral Meshes
We introduce a fully automatic algorithm which optimizes the high-level structure of a given quadrilateral mesh to achieve a coarser quadrangular base complex. Such a topological ...
David Bommes, Timm Lempfer, Leif Kobbelt
ECRTS
2008
IEEE
16 years 1 months ago
Work-Conserving Optimal Real-Time Scheduling on Multiprocessors
T-N Plane Abstraction (E-TNPA) proposed in this paper realizes work-conserving and efficient optimal real-time scheduling on multiprocessors relative to the original T-N Plane Ab...
Kenji Funaoka, Shinpei Kato, Nobuyuki Yamasaki