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MODELS
2007
Springer
16 years 21 days ago
Model-Based Design of Computer-Controlled Game Character Behavior
Recently, the complexity of modern, real-time computer games has increased drastically. The need for sophisticated game AI, in particular for Non-Player Characters, grows with the ...
Jörg Kienzle, Alexandre Denault, Hans Vanghel...
IJCNN
2006
IEEE
16 years 18 days ago
Predictive Uncertainty in Environmental Modelling
Abstract— Artificial neural networks have proved an attractive approach to non-linear regression problems arising in environmental modelling, such as statistical downscaling, sh...
Gavin C. Cawley, Malcolm R. Haylock, Stephen R. Do...
CEEMAS
2005
Springer
16 years 1 days ago
Case-Based Student Modeling in Multi-agent Learning Environment
Abstract. The student modeling (SM) is a core component in the development of Intelligent Learning Environments (ILEs). In this paper we describe how a Multi-agent Intelligent Lear...
Carolina González, Juan C. Burguillo-Rial, ...
PROMS
2001
Springer
109views Multimedia» more  PROMS 2001»
15 years 11 months ago
Model-Based Service Creation in the Friends Project
—This paper presents a model-based approach to service creation. We observe that the complexity of software services increases. To manage this complexity, and to quickly create s...
Wouter B. Teeuw, Dick A. C. Quartel
UMUAI
2008
110views more  UMUAI 2008»
15 years 6 months ago
Modeling self-efficacy in intelligent tutoring systems: An inductive approach
Abstract. Self-efficacy is an individual's belief about her ability to perform well in a given situation. Because selfefficacious students are effective learners, endowing int...
Scott W. McQuiggan, Bradford W. Mott, James C. Les...