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ISCAS
2003
IEEE
85views Hardware» more  ISCAS 2003»
16 years 16 hour ago
A robust global motion estimation scheme for sprite coding
A new global motion estimation technique for sprite coding is presented in this paper. The proposed system manages to accurately register frames to a sprite without referencing th...
Hoi-Kok Cheung, Wan-Chi Siu
COMPGEOM
2003
ACM
15 years 12 months ago
Billboard clouds
We introduce billboard clouds – a new approach for extreme simplification in the context of real-time rendering. 3D models are simplified onto a set of planes with texture and...
Xavier Décoret, Frédo Durand, Fran&c...
JCDL
2010
ACM
143views Education» more  JCDL 2010»
15 years 11 months ago
ProcessTron: efficient semi-automated markup generation for scientific documents
Digitizing legacy documents and marking them up with XML is important for many scientific domains. However, creating comprehensive semantic markup of high quality is challenging. ...
Guido Sautter, Klemens Böhm, Conny Kühne...
3DPVT
2002
IEEE
158views Visualization» more  3DPVT 2002»
15 years 11 months ago
Stochastic Mesh-Based Multiview Reconstruction
A method for reconstruction of 3D polygonal models from multiple views is presented. The method uses sampling techniques to construct a texture-mapped semi-regular polygonal mesh ...
John Isidoro, Stan Sclaroff
ICRA
2002
IEEE
167views Robotics» more  ICRA 2002»
15 years 11 months ago
Coordinated Teams of Reactive Mobile Platforms
This paper presents techniques for exploiting redundancy in teams of mobile robots. In particular, we address tasks involving the kinematic coordination of several communicating r...
John Sweeney, T. J. Brunette, Yunlei Yang, Roderic...