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EGH
2003
Springer
16 years 17 hour ago
GPU algorithms for radiosity and subsurface scattering
We capitalize on recent advances in modern programmable graphics hardware, originally designed to support advanced local illumination models for shading, to instead perform two di...
Nathan A. Carr, Jesse D. Hall, John C. Hart
ICCSA
2003
Springer
16 years 7 hour ago
Digital Styling for Designers: 3D Plane-Symmetric Freeform Curve Creation Using Sketch Interface
The 3D evaluation of design shapes is an essential step in product styling. Thus, physical models of final-stage design alternatives have been made in tradition, and recently the ...
Seok-Hyung Bae, Ryugo Kijima, Won-Sup Kim
ECCV
2010
Springer
16 years 1 hour ago
We Are Family: Joint Pose Estimation of Multiple Persons
We present a novel multi-person pose estimation framework, which extends pictorial structures (PS) to explicitly model interactions between people and to estimate their poses joint...
ECCV
2010
Springer
16 years 1 hour ago
Real-Time Spherical Mosaicing using Whole Image Alignment
When a purely rotating camera observes a general scene, overlapping views are related by a parallax-free warp which can be estimated by direct image alignment methods that iterate ...
IMR
2003
Springer
15 years 12 months ago
Meshing of Diffusion Surfaces for Point-Based Tensor Field Visualization
The visualization of 3D vector and tensor fields in a 2D image is challenging because the large amount of information will either be mixed during projection to 2D or lead to seve...
Ralf Sondershaus, Stefan Gumhold