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VISUALIZATION
2005
IEEE
15 years 12 months ago
Exploiting Frame-to-Frame Coherence for Accelerating High-Quality Volume Raycasting on Graphics Hardware
GPU-based raycasting offers an interesting alternative to conventional slice-based volume rendering due to the inherent flexibility and the high quality of the generated images. ...
Thomas Klein, Magnus Strengert, Simon Stegmaier, T...
ACMACE
2005
ACM
15 years 12 months ago
Possession techniques for interaction in real-time strategy augmented reality games
There have been a number of interactive games created for Augmented Reality (AR) environments. In this paper, interaction techniques to support Real-Time Strategy (RTS) games in A...
Keith Phillips, Wayne Piekarski
MM
2005
ACM
122views Multimedia» more  MM 2005»
15 years 12 months ago
Image clustering with tensor representation
We consider the problem of image representation and clustering. Traditionally, an n1 × n2 image is represented by a vector in the Euclidean space Rn1×n2 . Some learning algorith...
Xiaofei He, Deng Cai, Haifeng Liu, Jiawei Han
VRST
2005
ACM
15 years 12 months ago
Artistic reality: fast brush stroke stylization for augmented reality
The goal of augmented reality is to provide the user with a view of the surroundings enriched by virtual objects. Practically all augmented reality systems rely on standard realti...
Jan Fischer, Dirk Bartz, Wolfgang Straßer
BIRTHDAY
2005
Springer
15 years 12 months ago
Splitting Logics
This paper addresses the question of factoring a logic into families of (generally simpler) components, estimating the top– down perspective, splitting, versus the bottom–up, s...
Walter Alexandre Carnielli, Marcelo E. Coniglio
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